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Friday, September 28 • 12:00pm - 1:00pm
You Landed a Gig Working with a Game Development Company. Now What?

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What should you expect when you start working in the game industry? Join a sound designer, a composer and a game designer and get an inside look at what an audio job looks like in games from different points of view. Hear about the common tools of the trade, day in the life, music and audio licensing and ask your own questions of the panel of seasoned game industry professionals.


Speakers
avatar for Lance Hayes

Lance Hayes

Lance Hayes is an award winning composer working on projects for advertising, DVD, television, and video game soundtracks. Some of his latest projects include composing and producing music for "Nike+ Kinect Fitness", the Stranded Music for the mega hit video game "Gears of War 3" and scoring the original soundtrack to the sensational “Forza Motorsport 4”. Additional clients include Activision, The Discovery Channel, Warner Brothers... Read More →
avatar for Tom Smurdon

Tom Smurdon

I’m the Audio Director at Airtight Games.  Before that I worked for Omni Audio where I made sounds for over 26 titles. My credits include Quantum Conundrum, Halo 2,Guild Wars, Dark Void and Voodoo Vince.  Before joining the video game industry I worked as a recording engineer at Bad Animals and got to work on some great albums by Soundgarden, Foo Fighters and The Presidents. I now spend my extra time playing boardgames, painting... Read More →


Friday September 28, 2012 12:00pm - 1:00pm
Broadway Performance Hall - Square Stage 1625 Broadway, Seattle